Bine ai venit. Inregistreaza-te si zile si tu prietenilor despre acest forum !!!



 
AcasaAcasa  PortalPortal  CalendarCalendar  FAQFAQ  CautareCautare  MembriMembri  GrupuriGrupuri  InregistrareInregistrare  ConectareConectare  
Caut Staff Moderator - Desinger - V.I.P

Distribuiţi | 
 

 Css Comenzi

In jos 
AutorMesaj
baStard0#
Admin
Admin
avatar

Mesaje : 163
Data de inscriere : 11/03/2011
Varsta : 26
Localizare : Toscana

MesajSubiect: Css Comenzi   Mier Mar 23, 2011 12:39 am

Console commands:

<-- FPS -->

cl_smooth 0 -- a little less beauty, but 5-10 more fps
fog_enable 0 -- removes the fog, better fps and visability
mat_bumpmap 0 -- removes bumpmapping, but yields a substantial fps gain
mat_clipz 0 -- water wuality taken off, more fps (-dxlevel 90 -clipz 0 in command line)
mat_mipmaptextures 1 -- makes textures lose their quality with distance, more fps
mat_specular 0 -- removes specular lighting but may yield fps gain
mp_decals 300 and less -- how much stuff will be kept in memory like bullet holes in walls, lesser = better performance
r_decal_cullsize 1 -- makes textures look good only when you get close, better fps
r_lod -1 -- worse texture quality, big fps boost
r_propsmaxdist 1000 and less -- less objects fading distance = better performance
r_rainradius 0 -- as i understand it, you won't see the rain
r_rainsimulate 0 -- disables rain, thus more fps
r_rainsplashpercentage 0 -- no splashes on the water from the rain

<-- Usefull -->

cl_crosshairscale (number) -- changes your crosshair size in-game
cl_interp 0 -- only way to get sv_showhitboxes 1 to register hitboxes in same place as model
cl_interpolate 0 -- same as before, to use together
cl_showfps 1 -- shows your current fps in upper right corner
con_enable 1 -- enables console
jpeg_quality 100 -- 100% quality screenshots that you take
mat_show_texture_memory_usage 1 -- puts a nifty little thing in ur top right screen that shows how much memory (in kilobytes) is being taken up by textures
perfvisualbenchmark -- built in benchmarking utility
showhitlocation 1 -- shows where you're hit
soundscape_fadetime 9999 and soundscape_flush -- works similar to "stopsound" command from goldsource.
cl_setautobuy weapon -- this will set 'autobuy' - buy: weapon of your choice (for weapon names check autobuy.txt in cstrike directory, this is good for making 1 key buy all you need tongue.gif buy aliases)
autobuy -- you just bought a weapon(s) you chose in cl_setautobuy


Command line statements:

-heapsize (number) -- dependant on the amount of ram you have (usually you should put the half of the full ammount), it may increase fps
-nojoy -- i heard it could boost a little the game load speed (took it from 1.6, didn't try)
-noipx -- same thing
-console -- duh, console...
Sus In jos
Vezi profilul utilizatorului http://hardcs.mioforum.net
 
Css Comenzi
Sus 
Pagina 1 din 1

Permisiunile acestui forum:Nu puteti raspunde la subiectele acestui forum
 :: Jocuri Preferate :: Counter Strike : Source :: Comenzi-
Mergi direct la: